Phantoms can move through water at their normal speed. Phantoms do not attack an exposed player sleeping in a bed. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block. If stopped or hurt during this action, the phantom retreats back to its original elevation. Once every 10-20 seconds they swoop down or up quickly to attack. They have a large search radius, targeting and following players from 64 blocks away. Their movement speed is one of the fastest of any mob, up to 20 blocks per second. When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically, leaving a trail of gray smoke while doing so. 5 when killed by the player or a tamed wolf.Looting increases the maximum drops by 1 per level, for a maximum of 4 with Looting III. 0–1 phantom membranes when killed by a player or tamed wolf.Phantoms increase in number every consecutive night a player hasn't entered a bed and stop spawning when the player lies down in bed. Phantom spawning is completely independent of the biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields and the void. Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning. Phantoms are counted toward the hostile mob cap, but they don't adhere to it when spawning. Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. If all conditions are met, a group of phantoms attempt to spawn 20–34 blocks above the player, and off to the side by a taxicab distance of up to 10 blocks. The chance of a successful spawn is x−72000⁄ x, where x is the number of ticks since the player last entered a bed or died. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky access, and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. Phantoms attempt to spawn every 1–2 minutes. However, when a phantom spawn attempt succeeds the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. Phantoms are also subject to a density cap of 5. Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms do not spawn in Spectator mode, but they do spawn in Creative mode. Furthermore, the player must not have a block overhead that blocks light in any way for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. This statistic is reset when the player dies or enters a bed. In both editions, they spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). The spawning mechanics differ between Java and Bedrock editions. Phantoms spawn unless the game rule doInsomnia is set to false.
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